Lisek Q-Commerce

End-to-end redesign of a q-commerce app that has surpassed 5 million orders.

Lisek Q-Commerce
My Role:Product Designer
Service Provided:Product Design, UI, UX, User Research, Competitive Analysis
PlatformiOS, Android & Web
Team

Overview

Redesigned Lisek’s app end to end — from home feed and search to product pages, cart, and checkout — lifting order frequency, retention, and average order value across iOS, Android, and web.

Impact Overview

+64%Order frequency
-12pp60d churn
+8%AOV

Problem

Reward frequency, not basket value.

Most users ordered sporadically — 1.4x/month. No loyalty mechanism. Price decided, not brand relationship.

Order frequency: 1.4/mo · 60d churn: 41%

Key insights

8/10

Users ignore 'collect points' — rewards too distant

#1

Free delivery beats percentage discounts

2x

Streak programs have 2x higher engagement than points

What was done

01

End-to-end app redesign

Redesigned core screens — home, search, product detail, cart and checkout — improving usability and visual consistency.

02

User research & testing

Conducted 10 interviews with heavy shoppers and churned users, ran cohort analysis, and benchmarked 6 competing loyalty programs to validate every design decision.

03

Design system foundations

Created reusable component library and design tokens, reducing design-to-dev handoff time and ensuring consistency across teams.

04

Data-informed decisions

Worked with analytics team to define KPIs, run cohort analysis, and validate each iteration with real user data before scaling.

Lisek app before and after redesign — after
Lisek app before and after redesign — before
Before
After
Lisek design system — global color tokens and color palette

Design system foundations — global color tokens ensuring consistency across the entire product

Lisek design system — typography and font styles

Typography system — Inter font with consistent sizing across all platforms

Lisek design system — component states and variants

Component library — all states, sizes, and variants documented in Figma

V1

Classic points program

1 PLN = 1 point. Rewards catalog. Familiar, but 12% engagement — users said 'another program I won't use'.

V2

Streak-based

Order 3x/week → free delivery next week. 3x engagement vs V1, but weekly cycle too rigid. Breaking streak = frustration.

V3

Hybrid — Streak + Tiers + Instant Rewards

Flexible weekly streak + tier system + instant perks after every order. Streak recovery instead of punishment.

Results

8-week soft launch on 15% of user base.

+64%Order frequency
-12pp60d churn
+8%AOV

Learnings

1

Reward frequency, not basket value. Streaks beat points in q-commerce.

2

Instant gratification wins. Free juice now > 500 points redeemed later.

3

Never punish a broken streak. 'Second life' turned frustration into gratitude.