Lisek Points

Loyalty Program — Streak + Tiers + Instant Rewards

Lisek Points
My Role:Product Designer
Service Provided:Product Design, Loyalty System Design
PlatformiOS & Android
Team

Overview

Streak-based loyalty system for Poland’s leading q-commerce app with 5M+ orders. Order frequency up 64%.

Impact Overview

+64%Order frequency
-12pp60d churn
+8%AOV
47Program NPS

Problem

How to build a loyalty system that rewards purchase frequency, not just basket value?

Lisek has 5M+ orders, but most users order sporadically — 1.4x/month. No mechanism to reward regularity. Price decided, not brand relationship.

Frequency: 1.4/mo · 60d churn: 41% · No loyalty program

Key insights

8/10

Users ignore ‘collect points’ — rewards too distant

#1

Strongest motivator is free delivery, not percentage discounts

+22%

4+/mo users have higher AOV (+22%) — it’s habit, not price

2x

Progress bar (streak) programs have 2x higher engagement than points-based

Home with streak progress bar

Streak bar on home — always visible, in context of purchase decision. Not hidden in a tab.

Loyalty profile with tiers

Loyalty profile — current tier, benefits, reward history. Zero unnecessary animations.

Post-checkout reward moment

Instant reward after order — ‘Free juice added!’ Tangible, not abstract points.

Streak recovery

Second life instead of punishment — ‘Place an order by Friday and your streak is back’. Fair play.

V1

Classic points program

1 PLN = 1 point. Rewards catalog. Simple to understand, but 12% engagement — users said ‘another program I won’t use’.

V2

Streak-based — ‘Your Week’

Order 3x/week → free delivery for the entire next week. Visible progress bar on home.

V3

Hybrid — Streak + Tiers + Instant Rewards

Flexible weekly streak + tier system (Lisek → Lis → Golden Lis) + instant perks after every order. Streak recovery instead of punishment.

Results

Data after 8-week soft launch on 15% of user base. Full rollout in progress.

+64%Order frequency
-12pp60d churn
+8%AOV
47Program NPS

Learnings

1

Reward frequency, not basket value. In q-commerce, customer value is regularity. Streaks beat points.

2

Instant gratification > delayed reward. ‘Free juice now’ motivates more than ‘redeem 500 points for 10 PLN next month’.

3

Punishment for breaking is the worst pattern. ‘Second life’ instead of penalty turned frustration into gratitude.

4

Visibility > depth. Progress bar on home (not in a hidden tab) increased engagement 3x.